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Hopp Foundation for Computer Literacy & Informatics.MINTmachen!

The project MINTmachen! focuses on promoting mathematics and computer science for students of all ages and abilities. The program includes, among other things, courses and workshops for schoolchildren, actively involving the university's student teachers.

Promoting mathematics and computer science for students of all ages and abilities forms the core of the project MINTmachen!. In a course program subsidized by the University of Heidelberg, interlinked with the training of student teachers, and implemented in schools throughout the region, the project aims to be a compass through the countries of mathematics and computer science so that more children discover and foster their own curiosity about science and technology - all while learning how to deal with two branches of knowledge that together form a key technology of the future.

The latest offerings include courses and workshops during vacation times, as well as regular meetings during school hours. Those interested are welcome to do their BOGY as part of MINTmachen! and get a taste of university life. MINTmachen! is also involved in orientation days or Girls' Day in order to attract as many prospective students as possible. We also like to work closely with the teachers at the schools. The student teachers are involved through internships, admission papers or student assistant jobs. Many offers are carried out in cooperation with partners who are also working with young people.

MINTmachen! is supported by the Hopp Foundation for Computer Literacy & Informatics.

Girls' Day

Every year, several events are offered on Girls' Day. In courses on the topics of mathematics and computer science, participants gain insights into the work of female scientists and can participate and try out many things themselves. At Girls' Day 2021, for example, there was a lecture on “Can you hear light? How artificial intelligence helps you look beneath the surface” and there were workshops on topics such as “The Duck Race - A game-oriented introduction to programming” and "The Euler characteristic - why a soccer ball looks the way it does".